Background: Agent

You worked for some sort of guild, gathering valuable information from your enemies. You know how to convince people that you're their friend and can tell a good lie. When you weren't obtaining information, you were attempting to find it in documents or overheard conversations. No information was safe with you around. You are not a charlatan... charlatans don't get paid to lie.

Skill Proficiencies: Persuasion, Intimidation, Deception

Languages: Two of your choice

Equipment: A notepad, forgery kit, a set of fine clothes, and a belt pouch containing 15gp.

Most Used Tactics
Every agent has his/her own special way of obtain info from a target. Choose one from below or roll for a random one.

Feature: Focus Persuasion
Twice a day, you can focus your "creative" ideas to gain any information from a target. You string together a line of beautifully thought out words and can learn anything from simple locations to a person's past. You cannot be caught while using Focus Persuasion.

Suggested Characteristics
Agents are sly folk who have made fake identities and have forged documents more times than not. They are different from charlatans in the way that agents are more like spies than liars. They usually have many enemies who would like their head on a stake. Agents are usually very creative and use the best of their ability to learn more about their targets.